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User:Happypedophile1979nature

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PhpTags Fatal error: Access to undeclared static property: WPage::$TITLE in Template:submitter on line 8

Welcome

  • I started the account to stop discrimination as it seems to affect all of the human population
  • I started the account to stop sexualisation as it seems to affect large groups of the human population
  • It seems I also made a song which I cannot remember
  • I hope no one will discriminate any young one
  • I hope no one will discriminate any old one
  • Not discriminating others may also promote oneself not to be discriminated
  • I hope people will be asexual and not sexual as desired

Debriefing and Desexualisation

  • I hope people will appreciate the asexual nature of this account
  • I think just as with tobacco people should have the free will to stop

Ideas for pedophiles and all people

  • Think for example for all people: Of course I would like to do all as desired as long as it is desired in the future to have been happened and fully legally possible without illegality
  • Ask for solutions with psychiatry and such instead of being legally forced or worse or contact more different people for solutions
  • Keep all people as happy and healthy as possible
  • Remember old people may have enjoyed even more time as old people lived even longer
  • Remember young people may have enjoyed even more time as young people may enjoy even better times

Porn industry needs to be better for human rights

  • With the universal declaration of human rights all are equal
  • I think the porn industry would do good by actually providing more of a service to the ones being recorded * for example do everything as the young ones desire and provide a legitimate product for both the ones being recorded and the public and the legal system and politics and such
  • Individuals could provide homes to people for being off the streets as desired * there should be no rush * the fact that people are being available for communication is enough
  • All people involved should make sure that all people involved are really at least with the required years of age
  • Please respect the law as lots as possible * naturally

Date in safe public for safety

  • Together with all the dating opportunities
  • DATE IN SAFE PUBLIC FOR SAFETY
  • I hope lots of children will be born alife

About me

  • I started paying for the internet in the library and as the processor reference manuals got blocked I started a more free connection at home
  • I think the account on this freedom site saved my life because it was a nice time instead of spending time reacting to hostile people

Evolution and adaption

  • People could bring seawater inlands for seaweeds growing and healthy washing and cleaning
  • Eventually, all people have to do for work is eat all kinds of foods found and travel to warm regions all the year
  • There is no need for clothing in reality with nature

Simple Universal Law

  • All may enjoy a good life
  • Each one should do best efforts for the happiness of all

Politics

  • A simple universal law seems good enough for all to enjoy freedom and happiness
  • People will think more if the law also affects themselves
  • I think it is a good idea to remove all law except for the simple universal law
  • Unfortunately children are not allowed births that much here, which kind of seems like genocide for the group of children as such to me

1.c

// this is public domain audio and text ambient synth code too
#include "stdio.h"
char main(char cinput, char ** ppcinput) {
char ci1,ci2,ci3,ci4;
if (cinput > 1) ci1 = ppcinput[1][0] - 'm'; if (ci1 == 0) ci1++;
if (cinput > 2) ci2 = ppcinput[2][0] - 'm'; if (ci2 == 0) ci2++;
if (cinput > 3) ci3 = ppcinput[3][0] - 'm'; if (ci3 == 0) ci3++;
if (cinput > 4) ci4 = ppcinput[4][0] - 'm'; if (ci4 == 0) ci4++;
char cy,cx;
for (cy = -12; cy <= 12; cy++) { if (cy == 0) cy++;
for (cx = -40; cx <= 40; cx++) { if (cx == 0) cx++;
char cyy = (cy - ci1) * (cy + ci1) / ci3;
char cxx = (cx - ci2) * (cx + ci2) / ci4;
char cc = 'm' + (cyy + cxx) % 13;
printf("%c", cc);
}} return 0; }

echo "You can save" && editor 1.c && gcc 1.c && do for cc1 in {a..z}; do for cc2 in {a..z}; do for cc3 in {a..z}; do for cc4 in {a..z}; do ./a.out $cc1 $cc2 $cc3 $cc4; done; done; done; done | aplay --device=pulse --rate=11111; done

You could also aplay at 6666 and 8888 simultaniously and watch the text with for example ./a.out a l o o

2.c

#include "stdio.h"
char main() {
// this is public domain soundy synth code too
int c1,c2,c3,c4,c5;
for (c1 = -11; c1 <= 11; c1++) { if (c1 == 0) c1++;
for (c2 = -13; c2 <= 13; c2++) { if (c2 == 0) c2++;
for (c3 = -17; c3 <= 17; c3++) { if (c3 == 0) c3++;
for (c4 = -13; c4 <= 13; c4++) { if (c4 == 0) c4++;
for (c5 = -440; c5 <= 440; c5++) { if (c5 == 0) c5++;
int cc1 = (c5 - c4 - c3 - c2 - c1);
if (cc1 == 0) cc1++;
int cc2 = (c1 - c2 - c3 - c4 - c5);
if (cc2 == 0) cc2++;
int cc3 = (cc1 / cc2 + cc2 / cc1) * (cc1 / cc2 - cc2 / cc1);
int cc4 = (cc2 / cc1 + cc1 / cc2) * (cc2 / cc1 - cc1 / cc2);
printf("%c%c",cc3,cc4);
}}}}} return 0; }

editor 2.c && gcc 2.c | ./a.out | aplay --device=pulse --rate=44100 --channels=2

3.c

#include "stdio.h"
char main(char cinput, char ** ppcinput) {
// this is public domain code too
char c1,c2;
char ci1,ci2;
if (cinput > 1) ci1 = ppcinput[1][0] - 'm'; if (ci1 == 0) ci1++;
if (cinput > 2) ci2 = ppcinput[2][0] - 'm'; if (ci2 == 0) ci2++;
for (c1 = 1; c1 <= 25; c1++) { if (c1 == 0) c1++;
for (c2 = -40; c2 <= 40; c2++) { if (c2 == 0) c2++;
char cc = 'm' + (c1 * c2 / ci1 / ci2) % 13;
printf("%c",cc);
}} return 0; }

editor 3.c && gcc 3.c && while sleep 1; do for cc1 in {a..z}; do for cc2 in {a..z}; do ./a.out $cc1 $cc2; sleep 0.111; done; done; done && echo here is an example of ./a.out a b

mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
llllllllmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmnnnnnnnn
llllllllllllllmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmnnnnnnnnnnnnnn
lllllllllllllllllllmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmnnnnnnnnnnnnnnnnnnn
kkklllllllllllllllllllmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmnnnnnnnnnnnnnnnnnnnooo
kkkkkkkkllllllllllllllllmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmnnnnnnnnnnnnnnnnoooooooo
kkkkkkkkkkklllllllllllllllmmmmmmmmmmmmmmmmmmmmmmmmmmmmnnnnnnnnnnnnnnnooooooooooo
jkkkkkkkkkkkkklllllllllllllmmmmmmmmmmmmmmmmmmmmmmmmmmnnnnnnnnnnnnnooooooooooooop
jjjjjkkkkkkkkkkkkllllllllllllmmmmmmmmmmmmmmmmmmmmmmnnnnnnnnnnnnooooooooooooppppp
jjjjjjjjkkkkkkkkkkklllllllllllmmmmmmmmmmmmmmmmmmmmnnnnnnnnnnnooooooooooopppppppp
jjjjjjjjjjkkkkkkkkkkllllllllllmmmmmmmmmmmmmmmmmmmmnnnnnnnnnnoooooooooopppppppppp
iiijjjjjjjjjkkkkkkkkkklllllllllmmmmmmmmmmmmmmmmmmnnnnnnnnnoooooooooopppppppppqqq
iiiiijjjjjjjjjkkkkkkkkklllllllllmmmmmmmmmmmmmmmmnnnnnnnnnooooooooopppppppppqqqqq
iiiiiiiijjjjjjjjkkkkkkkkllllllllmmmmmmmmmmmmmmmmnnnnnnnnooooooooppppppppqqqqqqqq
hhiiiiiiijjjjjjjjkkkkkkkkllllllllmmmmmmmmmmmmmmnnnnnnnnooooooooppppppppqqqqqqqrr
hhhhiiiiiiijjjjjjjjkkkkkkklllllllmmmmmmmmmmmmmmnnnnnnnoooooooppppppppqqqqqqqrrrr
hhhhhhiiiiiiijjjjjjjkkkkkkklllllllmmmmmmmmmmmmnnnnnnnooooooopppppppqqqqqqqrrrrrr
ghhhhhhhiiiiiijjjjjjjkkkkkklllllllmmmmmmmmmmmmnnnnnnnoooooopppppppqqqqqqrrrrrrrs
ggghhhhhhiiiiiijjjjjjjkkkkkkllllllmmmmmmmmmmmmnnnnnnoooooopppppppqqqqqqrrrrrrsss
ggggghhhhhhiiiiiijjjjjjkkkkkkllllllmmmmmmmmmmnnnnnnooooooppppppqqqqqqrrrrrrsssss
gggggghhhhhhiiiiiijjjjjkkkkkkllllllmmmmmmmmmmnnnnnnoooooopppppqqqqqqrrrrrrssssss
ffgggggghhhhhiiiiiijjjjjkkkkkklllllmmmmmmmmmmnnnnnoooooopppppqqqqqqrrrrrsssssstt
ffffggggghhhhhiiiiijjjjjjkkkkklllllmmmmmmmmmmnnnnnoooooppppppqqqqqrrrrrssssstttt

4.c

Here follows 4.c to calculate for pretty images which can be played as sound too * editor 4.c && gcc 4.c && for cc1 in {a..z}; do for cc2 in {a..z}; do for cc3 in {a..z}; do ./a.out $cc1 $cc2 $cc3 > bmp.bmp; echo "You can watch $cc1 $cc2 $cc3"; sleep 1; done; done; done

#include "stdio.h"
char main(char cinput, char ** ppcinput) {
// this pretty bitmap calculator is public domain code too
printf("BM");
printf("%c%c%c%c", 54, 0, 16, 0);
printf("%c%c%c%c", 'a', 'l', 'o', 'o');
printf("%c%c%c%c", 54, 0, 0, 0);
printf("%c%c%c%c", 40, 0, 0, 0);
printf("%c%c%c%c", 0, 2, 0, 0);
printf("%c%c%c%c", 0, 2, 0, 0);
printf("%c%c%c%c", 4, 0, 32, 0);
printf("%c%c%c%c", 0, 0, 0, 0);
printf("%c%c%c%c", 0, 0, 16, 0);
printf("%c%c%c%c", 1, 0, 0, 0);
printf("%c%c%c%c", 1, 0, 0, 0);
printf("%c%c%c%c", 0, 0, 0, 0);
printf("%c%c%c%c", 0, 0, 0, 0);
char ci1,ci2,ci3;
if (cinput > 1) ci1 = (ppcinput[1][0] - 'm'); if (ci1 == 0) ci1++;
if (cinput > 2) ci2 = (ppcinput[2][0] - 'm'); if (ci2 == 0) ci2++;
if (cinput > 3) ci3 = (ppcinput[3][0] - 'm'); if (ci3 == 0) ci3++;
char cx,cy,cxx,cyy;
for (cy = -64; cy <= 64; cy++) { if (cy == 0) cy++;
for (cyy = -2; cyy <= 2; cyy++) { if (cyy == 0) cyy++;
for (cx = -64; cx <= 64; cx++) { if (cx == 0) cx++;
for (cxx = -2; cxx <= 2; cxx++) { if (cxx == 0) cxx++;
char ccy1 = (cy / cyy + ci2) - (cyy / cy + ci1); if (ccy1 == 0) ccy1++;
char ccx1 = (cx / cxx + ci3) - (cxx / cx + ci2); if (ccx1 == 0) ccx1++;
char ccy2 = (ccy1 / ccx1) - (ccx1 / ccy1); if (ccy2 == 0) ccy2++;
char ccx2 = (ccx1 / ccy2) - (ccy2 / ccx1); if (ccx2 == 0) ccx2++;
char ccy3 = (ccy2 / ccx2) - (ccx2 / ccy2); if (ccy3 == 0) ccy3++;
char ccx3 = (ccx2 / ccy3) - (ccy3 / ccx2); if (ccx3 == 0) ccx3++;
char ccy4 = (ccy3 / ccx3) - (ccx3 / ccy3); if (ccy4 == 0) ccy4++;
char ccx4 = (ccx3 / ccy4) - (ccy4 / ccx3); if (ccx4 == 0) ccx4++;
char ccy5 = (ccy4 / ccx4) - (ccx4 / ccy4); if (ccy5 == 0) ccy5++;
char ccx5 = (ccx4 / ccy5) - (ccy5 / ccx4); if (ccx5 == 0) ccx5++;
char ccy6 = (ccy5 / ccx5) - (ccx5 / ccy5); if (ccy6 == 0) ccy6++;
char ccx6 = (ccx5 / ccy6) - (ccy6 / ccx5); if (ccx6 == 0) ccx6++;
char cc1 = (ccx1 / ccy2 - ccy3 / ccx4) - (ccy5 / ccx6 - ccx1 / ccy2);
char cc2 = (ccy2 / ccx3 - ccx4 / ccy5) - (ccx6 / ccy1 - ccy2 / ccx3);
char cc3 = (ccx3 / ccy4 - ccy5 / ccx6) - (ccy1 / ccx2 - ccx3 / ccy4);
char cc4 = (ccy4 / ccx5 - ccx6 / ccy1) - (ccx2 / ccy3 - ccy4 / ccx5);
char cc5 = (ccx5 / ccy6 - ccy1 / ccx2) - (ccy3 / ccx4 - ccx5 / ccy6);
char cc6 = (ccy6 / ccx1 - ccx2 / ccy3) - (ccx4 / ccy5 - ccy6 / ccx1);
if (cc1 == 0) cc1++;
if (cc2 == 0) cc2++;
if (cc3 == 0) cc3++;
if (cc4 == 0) cc4++;
if (cc5 == 0) cc5++;
if (cc6 == 0) cc6++;
char cc7 = cc1 / cc2 - cc2 / cc3 - cc3 / cc4 - cc4 / cc5;
char cc8 = cc2 / cc3 - cc3 / cc4 - cc4 / cc5 - cc5 / cc6;
char cc9 = cc6 / cc5 - cc5 / cc4 - cc4 / cc3 - cc3 / cc2;
printf("%c%c%c%c",cc9,cc8,cc7,cc8);
}}}} return 0; }

5.c

Or enjoy editor 5.c && gcc 5.c && echo "See documentation for 4.c"

#include "stdio.h"
char main(char cinput, char ** ppcinput) {
// this pretty bitmap calculator is public domain code too
printf("BM");
printf("%c%c%c%c", 54, 0, 16, 0);
printf("%c%c%c%c", 'a', 'l', 'o', 'o');
printf("%c%c%c%c", 54, 0, 0, 0);
printf("%c%c%c%c", 40, 0, 0, 0);
printf("%c%c%c%c", 0, 2, 0, 0);
printf("%c%c%c%c", 0, 2, 0, 0);
printf("%c%c%c%c", 4, 0, 32, 0);
printf("%c%c%c%c", 0, 0, 0, 0);
printf("%c%c%c%c", 0, 0, 16, 0);
printf("%c%c%c%c", 1, 0, 0, 0);
printf("%c%c%c%c", 1, 0, 0, 0);
printf("%c%c%c%c", 0, 0, 0, 0);
printf("%c%c%c%c", 0, 0, 0, 0);
char ci1,ci2,ci3;
if (cinput > 1) ci1 = (ppcinput[1][0] - 'm'); ci1 *= ci1; if (ci1 == 0) ci1++;
if (cinput > 2) ci2 = (ppcinput[2][0] - 'm'); ci2 *= ci2; if (ci2 == 0) ci2++;
if (cinput > 3) ci3 = (ppcinput[3][0] - 'm'); ci3 *= ci3; if (ci3 == 0) ci3++;
char cxx,cx,cyy,cy;
for (cyy = -2; cyy <= 2; cyy++) { if (cyy == 0) cyy++;
for (cy = -64; cy <= 64; cy++) { if (cy == 0) cy++;
for (cxx = -2; cxx <= 2; cxx++) { if (cxx == 0) cxx++;
for (cx = -64; cx <= 64; cx++) { if (cx == 0) cx++;
char c1 = (cyy * (cy + ci1)); if (c1 == 0) c1++;
char c2 = (cyy * (cy + ci2)); if (c2 == 0) c2++;
char c3 = (cyy * (cy + ci3)); if (c3 == 0) c3++;
char c4 = (cxx * (cx + ci1)); if (c4 == 0) c4++;
char c5 = (cxx * (cx + ci2)); if (c5 == 0) c5++;
char c6 = (cxx * (cx + ci3)); if (c6 == 0) c6++;
char cc1 = c1 * c2 / c6 + c4 * c5 / c3;
char cc2 = c2 * c3 / c4 + c5 * c6 / c1;
char cc3 = c3 * c1 / c5 + c6 * c4 / c2;
printf("%c%c%c%c",cc1,cc2,cc3,cc2);
}}}} return 0; }

6.c

#include "stdio.h"
char main(char cinput, char ** ppcinput) {
printf("BM");
printf("%c%c%c%c", 54, 0, 16, 0);
printf("%c%c%c%c", 'a', 'l', 'o', 'o');
printf("%c%c%c%c", 54, 0, 0, 0);
printf("%c%c%c%c", 40, 0, 0, 0);
printf("%c%c%c%c", 0, 2, 0, 0);
printf("%c%c%c%c", 0, 2, 0, 0);
printf("%c%c%c%c", 4, 0, 32, 0);
printf("%c%c%c%c", 0, 0, 0, 0);
printf("%c%c%c%c", 0, 0, 16, 0);
printf("%c%c%c%c", 1, 0, 0, 0);
printf("%c%c%c%c", 1, 0, 0, 0);
printf("%c%c%c%c", 0, 0, 0, 0);
printf("%c%c%c%c", 0, 0, 0, 0);
char ci1,ci2,ci3;
if (cinput > 1) ci1 = (ppcinput[1][0] - 'm'); if (ci1 == 0) ci1++;
if (cinput > 2) ci2 = (ppcinput[2][0] - 'm'); if (ci2 == 0) ci2++;
if (cinput > 3) ci3 = (ppcinput[3][0] - 'm'); if (ci3 == 0) ci3++;
char cx,cy,cxx,cyy;
for (cy = -64; cy <= 64; cy++) { if (cy == 0) cy++;
for (cyy = -2; cyy <= 2; cyy++) { if (cyy == 0) cyy++;
for (cx = -64; cx <= 64; cx++) { if (cx == 0) cx++;
for (cxx = -2; cxx <= 2; cxx++) { if (cxx == 0) cxx++;
char ccy1 = (cyy / cy + ci2) * (cy / cyy + ci1); if (ccy1 == 0) ccy1++;
char ccx1 = (cxx / cx + ci3) * (cx / cxx + ci2); if (ccx1 == 0) ccx1++;
char ccy2 = (ccy1 / ccx1) - (ccx1 / ccy1); if (ccy2 == 0) ccy2++;
char ccx2 = (ccx1 / ccy2) - (ccy2 / ccx1); if (ccx2 == 0) ccx2++;
char ccy3 = (ccy2 / ccx2) - (ccx2 / ccy2); if (ccy3 == 0) ccy3++;
char ccx3 = (ccx2 / ccy3) - (ccy3 / ccx2); if (ccx3 == 0) ccx3++;
char ccy4 = (ccy3 / ccx3) - (ccx3 / ccy3); if (ccy4 == 0) ccy4++;
char ccx4 = (ccx3 / ccy4) - (ccy4 / ccx3); if (ccx4 == 0) ccx4++;
char ccy5 = (ccy4 / ccx4) - (ccx4 / ccy4); if (ccy5 == 0) ccy5++;
char ccx5 = (ccx4 / ccy5) - (ccy5 / ccx4); if (ccx5 == 0) ccx5++;
char ccy6 = (ccy5 / ccx5) - (ccx5 / ccy5); if (ccy6 == 0) ccy6++;
char ccx6 = (ccx5 / ccy6) - (ccy6 / ccx5); if (ccx6 == 0) ccx6++;
char cc1 = ccx4 + ccy4;
char cc2 = ccx5 + ccy5;
char cc3 = ccx6 + ccy6;
printf("%c%c%c%c",cc1,cc2,cc3,cc2);
}}}} return 0; }

Boot code with editor

// Boot code with editor version az
// First press a to z to select lines of bytes for processor code
// Second press 0 1 2 3 for 0 64 128 192 select
// Third press 0 to 7 for additional 0 8 16 24 32 40 48 56
// Fourth press 0 to 7 for additional 0 1 2 3 4 5 6 7
// Repeat number pressing for more bytes input
// Or press ! to start code
// Or press select line again

// You may save output of this file with for example debian consoles
// gcc bootcodewitheditorversionaz.c
// ./a.out > code
// dd if=code of=/dev/sda (overwrites bootcode in /dev/sda)
// ./a.out | dd of=/dev/sda (overwrites bootcode in /dev/sda)

// The AMD processor reference manuals (Volume III: Opcodes)
// And The interrupt list from Ralph Brown may be of interest
// Also you may see: http://wiki.osdev.org  

#include "stdio.h"

char main() {
printf("%c%c", 180, 32); // Set AH to 32
printf("%c%c", 176, 0); // Set AL to 0
printf("%c%c", 142, 192); // Set ES with AX
printf("%c%c", 142, 216); // Set DS with AX

printf("%c%c", 180, 0); // Set AH to 0
printf("%c%c", 137, 198); // Set rSI with AX
printf("%c%c", 137, 199); // Set rDI with AX
printf("%c%c", 176, 144); // Set AL to 144

printf("%c%c", 170, 144); // Write AL to ES.rDI which should increment rDI
printf("%c%c", 57, 254); // Compare rDI and rSI
printf("%c%c", 117, -6); // Jump -6 if nonzero (from comparison difference)
printf("%c%c", 144, 144); // Exchange AX with AX (pause)

printf("%c%c", 144, 144); //
printf("%c%c", 144, 144); //
printf("%c%c", 144, 144); //
printf("%c%c", 144, 144); //

/////////////////////////

printf("%c%c", 177, 1); // Set CL to 1 (for character repeat)
printf("%c%c", 181, 0); // Set CH to 0 (for character repeat)
printf("%c%c", 139, 198); // Copy rSI into AX
printf("%c%c", 29, 0); // Substract 'a' * 256 from AX ...

printf("%c%c", 'a', 146); // ... and Exchange AX and DX (for cursor pos)
printf("%c%c", 172, 144); // Read from DS.rSI into AX
printf("%c%c", 180, 2); // Set AH to 2 (for cursor position code)
printf("%c%c", 205, 16); // CALL BIOS with code 16 (monitor services)

printf("%c%c", 179, 11); // Set BL to 11 (for color)
printf("%c%c", 57, 254); // Compare rDI and rSI
printf("%c%c", 117, 2); // Jump 2 if nonzero (from comparison difference)
printf("%c%c", 179, 14); // Set BL to 14 (for color)

printf("%c%c", 180, 9); // Set AH to 9 (for character display)
printf("%c%c", 205, 16); // CALL BIOS with code 16 (monitor services)
printf("%c%c", 180, 1); // Set AH to 1 (for input question)
printf("%c%c", 205, 22); // CALL BIOS with code 22 (keyboard services)

printf("%c%c", 117, -34); // Jump -34 (if no keyboard input)

//////////////////////////

printf("%c%c", 180, 0); // Set AH to 0 (for input read)
printf("%c%c", 205, 22); // CALL BIOS with code 22 (keyboard services)
printf("%c%c", 60, '!'); // Compare AL with '!'
printf("%c%c", 117, 6); // Jump 6 if nonzero (from comparison difference)

printf("%c%c", 234, 0); // Jump to start of new Code Segment
printf("%c%c", 0, 0); // This should be at the edited code
printf("%c%c", 32, 144); // (which should be at DS and at ES)
printf("%c%c", 136, 196); // Copy AL into AH

printf("%c%c", 176, 0); // Set AL to 0
printf("%c%c", 137, 199); // Copy AX into rDI
printf("%c%c", 29, 0); // Substract 'a' * 256 from AX ...
printf("%c%c", 'a', 146); // ... and Exchange AX with DX (for cursor pos)

printf("%c%c", 144, 144); //
printf("%c%c", 180, 2); // Set AH to 2 (for cursor position)
printf("%c%c", 205, 16); // CALL BIOS with code 16 (for monitor services)
printf("%c%c", 144, 144); //

printf("%c%c", 181, 0); // Set CH to 0 (for counting)
printf("%c%c", 177, 0); // Set CL to 0 (for counting)
printf("%c%c", 180, 0); // Set AH to 0 (for keyboard read)
printf("%c%c", 205, 22); // CALL BIOS with code 22 (for keyboard read)

printf("%c%c", 60, '1'); // Compare AL with '1'
printf("%c%c", 117, 4); // Jump 4 if nonzero (from comparison difference)
printf("%c%c", 177, 64); // Set CL to 64 (for counting logic)
printf("%c%c", 235, 26); // Jump 26 for more input

printf("%c%c", 60, '2'); //
printf("%c%c", 117, 4); //
printf("%c%c", 177, 128); //
printf("%c%c", 235, 18); //

printf("%c%c", 60, '3'); //
printf("%c%c", 117, 4); //
printf("%c%c", 177, 192); //
printf("%c%c", 235, 10); //

printf("%c%c", 60, '0'); // Compare AL with 0
printf("%c%c", 116, 6); // Jump 6 if nonzero (from comparison difference)
printf("%c%c", 234, 32); // Jump to offset 7C00h (124 * 256) + offset 32
printf("%c%c", 124, 0); // with Code Segment at 0000 (memory start)

printf("%c%c", 0, 144); // This jump should be to this software at byte 32
printf("%c%c", 180, 0); // Set AH to 0 (for keyboard read)
printf("%c%c", 205, 22); // Call BIOS keyboard services (for keyboard read)
printf("%c%c", 60, '0'); // Compare AL with '0'

printf("%c%c", 116, 8); // Jump if nonzero (for example if '0' is input)
printf("%c%c", 28, '0'); // Substract '0' from AL
printf("%c%c", 128, 193); // Group 1 code: ADD 8 to CL ...
printf("%c%c", 8, 72); // ... and decrement AX

printf("%c%c", 117, -6); // Jump if nonzero (from decrementing AX)
printf("%c%c", 180, 0); //
printf("%c%c", 205, 22); //
printf("%c%c", 60, '0'); //

printf("%c%c", 116, 6); //
printf("%c%c", 28, '0'); //
printf("%c%c", 65, 72); // Increment CX and Decrement AX
printf("%c%c", 117, -4); //

printf("%c%c", 145, 144); // Exchange CX with AX
printf("%c%c", 181, 0); // Set CH to 0
printf("%c%c", 177, 1); // Set CL to 1 (for character repeat)
printf("%c%c", 180, 9); //

printf("%c%c", 205, 16); //
printf("%c%c", 170, 66); // Write AX into ES.rDI and increment rDI and DX
printf("%c%c", 180, 2); //
printf("%c%c", 205, 16); //

printf("%c%c", 235, -90); //
printf("%c%c", 234, 32); //
printf("%c%c", 124, 0); //
printf("%c%c", 0, 144); //

unsigned char c = 96;
for (c = 96; c < 255; c++) {
printf("%c%c", 85, 170); // boot record signature for BIOS recognition
} return 0; }

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Boot code with visual editor

Following are 128 bytes for copying four times into the 512 byte boot sector

  • 176 019 180 000 205 016 176 192
  • 180 007 142 216 182 000 176 127
  • 034 208 139 242 058 194 117 002
  • 065 144 172 144 066 144 034 193
  • 230 066 002 195 230 066 183 000
  • 182 000 181 000 180 012 205 016
  • 180 001 205 022 116 214 180 000
  • 205 022 138 200 060 033 117 006
  • 234 000 000 033 033 144 060 058
  • 116 006 060 063 117 010 179 033
  • 183 033 142 195 142 219 179 000
  • 060 000 117 006 180 000 139 248
  • 179 000 176 000 058 195 117 004
  • 138 217 235 012 176 008 246 225
  • 002 195 170 144 179 000 230 066
  • 234 012 124 000 000 144 085 170

Some additional documentation for the information above

  • The code alters states of computers so be cautious for only operating code which it can handle
  • With question mark one may enter code such as dpa(space) ltct fpa(space) jppr|(space)prprpd and with the opposite power sign key it may be started!
  • For example the code may be copied as bytes onto the starting region of a disk memory or emulated floppy drive for cdrom start with the same 128 starting bytes following in sequence
  • Start may be in emulators and computers without ISA bus
  • For example one may implement spheres in VGA with sound or examine the system further with following interrupt lines and scanning pci ports and such
  • After question mark and double point keys the register for it should contain the ASCII code for the key * To clear the register F1 should be pressed
  • Each byte value may be entered with an ASCII key with the keyboard which will have the next ASCII code multiplied by eight added, except for when F1 is pressed the following key is interpreted as the first with destination index clear for start
  • The boot code should start to display itself along lines of 256 pixels with the byte value logically ANDed per source index in addition to adding the value of the register
  • Code such as ltct is for 12 3 because for example the letter c maps to 99 in ASCII and with eight times twenty added it jields 259 which gives 3 in the most volatile register

Boot code with visual editor with more information

Following are 128 bytes for copying four times into the 512 byte boot sector

  • 176 019 180 000 205 016 176 192

First set most volatile register to code for VGA Second clear additional part of the most volatile register for selecting display array Third Call BIOS video function to switch into VGA Fourth Set most volatile register to boot code location

  • 180 007 142 216 182 000 176 127

First set other part of the most volatile register to loaded boot sector location Second load read segment with location information of the most volatile register Third clear high values from second register Fourth set most volatile register to onehundredtwentyseven

  • 034 208 139 242 058 194 117 002

First AND into the second register with the most volatile register Second set source index with a copy of the second register Third Compare the most volatile register with the second Fourth Jump two codes in addition to normal opcode pointer increase if difference is nonzero

  • 065 144 172 144 066 144 034 193

First increment first register with one Second Read from read segment at source index into most volatile register Third Increment second register with one Fourth AND the first register into the most volatile register

  • 230 066 002 195 230 066 183 000

First output most volatile register into port B Second add third register into the most volatile register Third output most volatile register into port B Fourth clear additional part of the third register

  • 182 000 181 000 180 012 205 016

First clear the high values from the second register Second clear the high values of the first register Third set the additional part of the most volatile register to twelve Fourth call BIOS video services

  • 180 001 205 022 116 214 180 000

Set additional part of the most volatile register to one Second Call BIOS Keyboard services Third Jump back fourtytwo in addition to regular opcode index increase on zero Fourth Clear additional part of most volatile register

  • 205 022 138 200 060 033 117 006

First call BIOS Keyboard services Second copy most volatile register into first register Third Compare to thirty-three Forth Jump six in addition to regular opcode index pointer flow if difference is nonzero

  • 234 000 000 033 033 144 060 058

Jump into new code segment or start with comparing the most volatile register with fiftyeight for ASCII double point

  • 116 006 060 063 117 010 179 033

First Jump six if comparison yields equality Second compare most volatile register to sixtythree for ASCII question mark Third Jump additional ten if difference Fourth Set third register to thirtythree

  • 183 033 142 195 142 219 179 000

Set additional part of third register to thirtythree Second Set write segment with with register three Third set read segment with register three Fourth Clear third register

  • 060 000 117 006 180 000 139 248

First compare most volatile register to zero Second jump an additional six opcodes if the previous comparison indicates nonzero difference (assuming regular opcode pointer increments) Third Clear high part of most volatile register Fourth set destination index with copy of most volatile register

  • 179 000 176 000 058 195 117 004

First clear third register except for the other part thereof Second Clear most volatile register Third Compare third register with most volatile register Fourth Jump four in addition to regular opcode pointer increment flow on difference

  • 138 217 235 012 176 008 246 225

Copy first register into third Second jump twelve in addition to regular opcode pointer flow Third set most volatile register to eight Fourth multiply with first register and with most volatile register into most volatile register

  • 002 195 170 144 179 000 230 066

Add third register code into most volatile register Second copy most volatile register into memory in write segment at destination index

  • 234 012 124 000 000 144 085 170

Jump to opcode position twelve in boot sector and boot sector signature


Signalling for freedom

  • Freedom is possible with spatially distancing ones body at healthy distance as well as with enjoying ones mind self while minding independence of other minds (of other life and people as well)
  • Vision and sound signals often emerge from sources in body and mind
  • Freedom is also possible by receiving signals and sources from other life and people especially in harmony with all to be as desired for increasing freedom with for example more substantionalities
  • It is for example possible to signal for freedom for the freedom to emerge with for example suggestions for processes and behaviour
  • People may for example combine work and study words and processes for even more freedom with relatively stable freedom achievements

Ideas for next boot code editor

  • The boot sector allows for even more code to start with a minimal editor and counter or timer conditions
  • Code can be combined together to display a page of 16 bytes in 8 variants for approximately half of the VGA screen with compare for equality suitable for spacing as well
  • The registers may be displayed as well
  • Note that the most volatile register is usually called AX and is indexed with register zero
  • The logical compare 58 192 compares register AX to itself
  • A compiler for a compiler may be in an interpreter with all drivers in the boot sector and maybe some additional sectors as drivers for chipsets may be desired

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